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Owlboy cannon minigame
Owlboy cannon minigame




owlboy cannon minigame

The speed value equation is S/5, where "S" is the speed input. The speed input is the distance between the front of the cannon to the average position of the centers of the explosions. The power value is the number of TNT in the shot times ten. The accuracy value equation is (45-A)*2, where "A" is the accuracy input. The red dot is the average of the positions of the explosions, and an endpoint of each of the blue lines, the others being the explosions. In the image to the right, the accuracy input is the average of the lengths of the blue lines.

owlboy cannon minigame

The accuracy value is calculated from the accuracy input, which is the average of the distances from the explosions generated from the shots to the average of their positions. It is calculated as the average of three values: accuracy, power and speed. They appear in this order:ĭamage values show how "good" a cannon is, the higher the value, the better it is. The common name of a cannon consists of five parts: the damage value (DV), the ergonomic value (EV), the TNT amount (TA), the maximum range (MR), and the nickname. It is useful for comparison of two cannons and gives the reader an idea of what the cannon can do at a glance. The common name of a TNT cannon is a short numerical description followed by the cannon's nickname. The "technical name" gives the specifics of the cannon, like how much delay the redstone repeaters have. There are 2 types of cannon names: The "common name" gives a picture of what the cannon can do and how easy it is to build.

  • For shooting arrows, sand/gravel, anvils, or mobs, a piston might be needed to drop the said ammunition.
  • So it's best for TNT cannons to be elevated off the ground depending on the wanted range of the cannon.
  • For maximum range, you want there to be an about 30 degree trajectory but with the least possible amount of matter (blocks) in between the charge and the shot, that way more of the charge's explosion reaches the shot.
  • owlboy cannon minigame

    TNT cannons can also fire up to 12 pieces of TNT with a cannon made by Creeperface_33.Redstone is used to activate every charge TNT simultaneously with the exception of compressor charges, which are discussed in the appropriate section.

    owlboy cannon minigame

    Since the charge is housed in water it will not destroy your cannon, but the shot is not housed in water when activated, so it will destroy nearby blocks and injure nearby mobs.

  • To properly fire an active shot (and avoid destroying your cannon), you need to be sure that your charge activates before the shot is activated.
  • The charge (if you are just playing or testing) should land (TNT will fall when activated) and explode in water, otherwise the explosion will destroy nearby scenery and damage nearby mobs.
  • The charge is an amount of TNT used to propel the shot.
  • If raiding, make sure (unless you are using a hybrid TNT cannon) that the shot does not land in water.
  • The shot is the ammunition it can be a player, a mob, a piece of TNT, arrows, sand/ gravel or anvils.
  • TNT cannons operate on the principle that when TNT explodes in water it will not destroy blocks, but will still launch entities, including TNT that was already ignited, which is usually done with redstone (the charge is usually ignited immediately, then after a delay the shot is released).
  • As of 1.8, it is also possible to build a TNT cannon that works with pistons and slime blocks. Note: these (as the whole article) talk mostly about the classical TNT cannons that work by shooting TNT by using other TNT blocks as charge.
  • 9.5.1 Select fire, select range TNT cannon tutorial.
  • 9.3.8 Human (or other entity) launching cannon.
  • 9.3.7 One-button defensively ranged cannon.
  • 9.3.3 "The Pulverizer" - An Ultra Rapid Automatic Slime Cannon.
  • 4 Limitations, and ways to possibly get around them.





  • Owlboy cannon minigame